Amiga Games Inc
Sharing resources with Retro Infinity, Amiga Games Inc adapts and republishes the most popular titles from the Amiga family of computers for smartphones, modern game consoles, microconsoles, PCs, and tablets. The company leverages the Amiga brand along with classic game brands, coupled with proprietary technologies developed by Retro Infinity to create new revenue from publisher’s dormant game libraries.
Retro Infinity
Retro Infinity licenses classic computer and console video game libraries and adapts and republishes the most popular titles for smartphones, modern game consoles, microconsoles, PCs, and tablets. The company leverages platform and classic game brands, coupled with proprietary technologies developed by Retro Infinity to create new revenue from publisher’s dormant game libraries.
Front Row Networks
Front Row Networks (“FRN”) was incorporated on July 27, 2010 in the State of Nevada. The Company is a content creation company which produces, acquires and distributes live concerts in Ultra HD (4K) format for initial worldwide digital broadcast into digitally-enabled movie theaters. The Company presents live concerts at lower ticket prices, to a massive fan base worldwide in a cost-effective manner. Following the initial theatrical run, the distribution rights to the concerts will be licensed, in both 2D and 3D format, to DVD and Blu-Ray retailers, Free TV broadcasters, cable and emerging 3D cable channels, and mobile streaming providers. Front Row Networks will also sell merchandising and other goods and products, tailored to each Artist and to each Sponsor, in movie theaters where the live concert is exhibited.
Front Row Networks also secures and distributes non-concert alternative theatrical programming, such as animated family content, music-related documentaries, and other gaming content that can be distributed via mobile and internet platforms. It is the Company’s strategic goal to acquire the broadest range of rights for exclusive programming, we may finance all or part of the production of our entertainment programs, acquire rights to completed projects, acquire content catalogues, or acquire companies which own or control content catalogues. We believe that we are positioned to benefit from the market growth and increased demand for alternative theatrical content and mobile content, and we intend to continue expansion of our exclusive library content in the future.