Subsidiaries

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Pelecoin

Pelecoin crypto-currency (“PLCN”) was originally created in 2014 with the intention of integrating classic digital (like Bitcoin) with a multi-level marketing platform. The idea had unexpected success, in the first six months, PLCN was trading at two crypto-currency exchanges with approximately half a million new Pelecoin accounts. The results of the experience encouraged its founders to continue to develop Pelecoin – a structured financial product based on optimized variety of crypto-currencies. PLCN’s crypto-currency basket is created from the top 25 crypto-currencies (with high liquidity on the leading exchanges) and is optimized for the profitability of its mining.

Most users from many countries, including India, China, Indonesia, and Russia, cannot afford the expensive equipment required for effective mining of Bitcoin or Ethereum. Pelecoin solves this problem by using modern Internet channels of promotion (like social networks) to assist in creating a big referral tree. A Pelecoin user can achieve the mining power equivalent to the most expensive mining equipment, and achieve monthly income in hundreds to thousands of US Dollars. This approach opens the crypto-currency market to millions of people from around the world, allowing them to convert their Internet and social activities into real money.

Website:

www.Pelecoin.com

Pelecoin:

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Front Row Networks

Front Row Networks (“FRN”) was incorporated on July 27, 2010 in the State of Nevada. The Company is a content creation company which produces, acquires and distributes live concerts in Ultra HD (4K) format for initial worldwide digital broadcast into digitally-enabled movie theaters. The Company presents live concerts at lower ticket prices, to a massive fan base worldwide in a cost-effective manner. Following the initial theatrical run, the distribution rights to the concerts will be licensed, in both 2D and 3D format, to DVD and Blu-Ray retailers, Free TV broadcasters, cable and emerging 3D cable channels, and mobile streaming providers. Front Row Networks will also sell merchandising and other goods and products, tailored to each Artist and to each Sponsor, in movie theaters where the live concert is exhibited.

Front Row Networks also secures and distributes non-concert alternative theatrical programming, such as animated family content, music-related documentaries, and other gaming content that can be distributed via mobile and internet platforms. It is the Company’s strategic goal to acquire the broadest range of rights for exclusive programming, we may finance all or part of the production of our entertainment programs, acquire rights to completed projects, acquire content catalogues, or acquire companies which own or control content catalogues. We believe that we are positioned to benefit from the market growth and increased demand for alternative theatrical content and mobile content, and we intend to continue expansion of our exclusive library content in the future.

Website:

www.frnetworks.com

 

Front Row Networks:

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Retro Infinity

Retro Infinity licenses classic computer and console video game libraries and adapts and republishes the most popular titles for smartphones, modern game consoles, microconsoles, PCs, and tablets. The company leverages platform and classic game brands, coupled with proprietary technologies developed by Retro Infinity to create new revenue from publisher’s dormant game libraries.

Website:

www.retroinfinity.com

 

Retro Infinity:

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Amiga Games Inc

Amiga Games Inc

Sharing resources with Retro Infinity, Amiga Games Inc adapts and republishes the most popular titles from the Amiga family of computers for smartphones, modern game consoles, microconsoles, PCs, and tablets. The company leverages the Amiga brand along with classic game brands, coupled with proprietary technologies developed by Retro Infinity to create new revenue from publisher’s dormant game libraries.

Website:

www.amigagamesinc.com

 

Amiga Games Inc:

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